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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Chronological Liar - Latest Comments in The parkour sensation</title><link>http://thechronliar.disqus.com/</link><description></description><atom:link href="https://thechronliar.disqus.com/the_parkour_sensation/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 05 Oct 2012 02:15:37 -0000</lastBuildDate><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-671969225</link><description>&lt;p&gt;I found your site via yahoo thanks for the post. I will bookmark it for future reference. Thanks.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://serv-alliance.com/" rel="nofollow noopener" target="_blank" title="http://serv-alliance.com/"&gt;http://serv-alliance.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Beauty Scott</dc:creator><pubDate>Fri, 05 Oct 2012 02:15:37 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-671967669</link><description>&lt;p&gt;Saw your Blog bookmarked on Reddit.I really enjoy your blog and marketing tactic. &lt;br&gt; &lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.lasvegasfindahome.com/henderson-real-estate/" rel="nofollow noopener" target="_blank" title="http://www.lasvegasfindahome.com/henderson-real-estate/"&gt;http://www.lasvegasfindahom...&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Beauty Scott</dc:creator><pubDate>Fri, 05 Oct 2012 02:14:12 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-661738460</link><description>&lt;p&gt;But the “trailer” left me asking: When do we reach a saturation &lt;br&gt;point? When will the shiny and new grow tarnished and old? At what point&lt;br&gt; will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.rodeodriveplasticsurgery.com/" rel="nofollow noopener" target="_blank" title="http://www.rodeodriveplasticsurgery.com/"&gt;http://www.rodeodriveplasti...&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brooke Frontman</dc:creator><pubDate>Tue, 25 Sep 2012 01:55:34 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-656375555</link><description>&lt;p&gt;Honestly, I don’t want its novelty to fade so quickly. But Ubisoft &lt;br&gt;seems to be doing all in its power to accelerate its decomposition. &lt;br&gt; &lt;br&gt;  &lt;a href="http://www.freelegacyfood.com/" rel="nofollow noopener" target="_blank" title="http://www.freelegacyfood.com/"&gt;http://www.freelegacyfood.com/&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gabriellas ukaurBam</dc:creator><pubDate>Thu, 20 Sep 2012 03:06:28 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-655273180</link><description>&lt;p&gt;When will the shiny and new grow tarnished and old? At what point will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://lawtigers.com/firm/california/riverside/" rel="nofollow noopener" target="_blank" title="http://lawtigers.com/firm/california/riverside/"&gt;http://lawtigers.com/firm/c...&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Flashy Brooks</dc:creator><pubDate>Wed, 19 Sep 2012 02:23:16 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-655272450</link><description>&lt;p&gt;At what point will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://hyundaifallriver.com/" rel="nofollow noopener" target="_blank" title="http://hyundaifallriver.com/"&gt;http://hyundaifallriver.com/&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">james bond</dc:creator><pubDate>Wed, 19 Sep 2012 02:21:22 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-654339207</link><description>&lt;p&gt;Honestly, I don’t want its novelty to fade so quickly. But Ubisoft &lt;br&gt;seems to be doing all in its power to accelerate its decomposition.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.artofhydro.com/" rel="nofollow noopener" target="_blank" title="http://www.artofhydro.com/"&gt;http://www.artofhydro.com/&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">maria albright</dc:creator><pubDate>Tue, 18 Sep 2012 05:38:07 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-652889799</link><description>&lt;p&gt;But the “trailer” left me asking: When do we reach a saturation &lt;br&gt;point? When will the shiny and new grow tarnished and old? At what point&lt;br&gt; will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.limoaustin.net/" rel="nofollow noopener" target="_blank" title="http://www.limoaustin.net/"&gt;http://www.limoaustin.net/&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">vicky sandhu</dc:creator><pubDate>Mon, 17 Sep 2012 03:20:20 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-650160937</link><description>&lt;p&gt;But the “trailer” left me asking: When do we reach a saturation &lt;br&gt;point? When will the shiny and new grow tarnished and old? At what point&lt;br&gt; will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://softddl.com/" rel="nofollow noopener" target="_blank" title="http://softddl.com/"&gt;http://softddl.com/&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chloe Quick</dc:creator><pubDate>Fri, 14 Sep 2012 06:10:09 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-647578985</link><description>&lt;p&gt;Honestly, I don’t want its novelty to fade so quickly. But Ubisoft &lt;br&gt;seems to be doing all in its power to accelerate its decomposition.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.evaluestores.com/jewelry/handmade-jewelry" rel="nofollow noopener" target="_blank" title="http://www.evaluestores.com/jewelry/handmade-jewelry"&gt;http://www.evaluestores.com...&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Honey Evans</dc:creator><pubDate>Wed, 12 Sep 2012 05:45:56 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-647483961</link><description>&lt;p&gt;Honestly, I don’t want its novelty to fade so quickly. But Ubisoft &lt;br&gt;seems to be doing all in its power to accelerate its decomposition.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.miglioricasinoonlineaams.com/" rel="nofollow noopener" target="_blank" title="http://www.miglioricasinoonlineaams.com/"&gt;http://www.miglioricasinoon...&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vickysandhu Sandhu</dc:creator><pubDate>Wed, 12 Sep 2012 02:47:44 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-646556394</link><description>&lt;p&gt;Honestly, I don’t want its novelty to fade so quickly. But Ubisoft &lt;br&gt;seems to be doing all in its power to accelerate its decomposition.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.lexingtonflowers.info/" rel="nofollow noopener" target="_blank" title="http://www.lexingtonflowers.info/"&gt;http://www.lexingtonflowers...&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">cincinnatiflowers</dc:creator><pubDate>Tue, 11 Sep 2012 05:45:47 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-646458598</link><description>&lt;p&gt;This is *possibly* a trailer for Beyond Good &amp;amp; Evil 2. It’s pure &lt;br&gt;speculation on the Internet’s part, but it certainly looks the role. It &lt;br&gt;also looks absolutely amazing.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.flowersmiami.net/" rel="nofollow noopener" target="_blank" title="http://www.flowersmiami.net/"&gt;http://www.flowersmiami.net/&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ZMUCPZJLFT LSJNFBOJRVWY</dc:creator><pubDate>Tue, 11 Sep 2012 01:45:07 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-645607541</link><description>&lt;p&gt;But the “trailer” left me asking: When do we reach a saturation &lt;br&gt;point? When will the shiny and new grow tarnished and old? At what point&lt;br&gt; will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.scottsdaleflowers.info/" rel="nofollow noopener" target="_blank" title="http://www.scottsdaleflowers.info/"&gt;http://www.scottsdaleflower...&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Faith Tilly</dc:creator><pubDate>Mon, 10 Sep 2012 01:24:45 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-644193097</link><description>&lt;p&gt;Honestly, I don’t want its novelty to fade so quickly. But Ubisoft &lt;br&gt;seems to be doing all in its power to accelerate its decomposition.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.riversideflowers.info/" rel="nofollow noopener" target="_blank" title="http://www.riversideflowers.info/"&gt;http://www.riversideflowers...&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasmine Axton</dc:creator><pubDate>Sat, 08 Sep 2012 06:54:59 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-644192883</link><description>&lt;p&gt;The problem is Ubisoft has potentially turned three of its franchises&lt;br&gt; into shades of each other. Although seperated at birth, Assassin’s &lt;br&gt;Creed, Beyond Good &amp;amp; Evil, and Prince of Persia are slowly growing &lt;br&gt;more alike. Eventually–from a play perspective–they will become &lt;br&gt;indistinguishable, even though they live within drastically different &lt;br&gt;trappings.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://bakersfieldflowers.info/" rel="nofollow noopener" target="_blank" title="http://bakersfieldflowers.info/"&gt;http://bakersfieldflowers.i...&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasmine Axton</dc:creator><pubDate>Sat, 08 Sep 2012 06:54:37 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-643031706</link><description>&lt;p&gt;From all appearances, this proxy Beyond Good &amp;amp; Evil sequel is &lt;br&gt;built in Ubisoft’s Assassin’s Creed engine. The quick scrambling up &lt;br&gt;piping and across rooftops is a dead give away. It is potentially a &lt;br&gt;really polished and fresh take on the whole “no boundaries” fad sweeping&lt;br&gt; the games industry. It’s like a third-person Mirror’s Edge.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.lpmg360.com/" rel="nofollow noopener" target="_blank" title="http://www.lpmg360.com/"&gt;http://www.lpmg360.com/&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vickysandhu Sandhu</dc:creator><pubDate>Fri, 07 Sep 2012 02:56:43 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-643029668</link><description>&lt;p&gt;But the “trailer” left me asking: When do we reach a saturation &lt;br&gt;point? When will the shiny and new grow tarnished and old? At what point&lt;br&gt; will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.topaziolaw.com/" rel="nofollow noopener" target="_blank" title="http://www.topaziolaw.com/"&gt;http://www.topaziolaw.com/&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vickysandhu Sandhu</dc:creator><pubDate>Fri, 07 Sep 2012 02:54:28 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-643029507</link><description>&lt;p&gt;The problem is Ubisoft has potentially turned three of its franchises&lt;br&gt; into shades of each other. Although seperated at birth, Assassin’s &lt;br&gt;Creed, Beyond Good &amp;amp; Evil, and Prince of Persia are slowly growing &lt;br&gt;more alike. Eventually–from a play perspective–they will become &lt;br&gt;indistinguishable, even though they live within drastically different &lt;br&gt;trappings. &lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vickysandhu Sandhu</dc:creator><pubDate>Fri, 07 Sep 2012 02:54:15 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-642957884</link><description>&lt;p&gt;Honestly, I don’t want its novelty to fade so quickly. But Ubisoft &lt;br&gt;seems to be doing all in its power to accelerate its decomposition.&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.tarifcash.de" rel="nofollow noopener" target="_blank" title="http://www.tarifcash.de"&gt;http://www.tarifcash.de&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alexis Long</dc:creator><pubDate>Fri, 07 Sep 2012 01:38:09 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-641813188</link><description>&lt;p&gt;From all appearances, this proxy Beyond Good &amp;amp; Evil sequel is &lt;br&gt;built in Ubisoft’s Assassin’s Creed engine. &lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.ezvip.com/" rel="nofollow noopener" target="_blank" title="http://www.ezvip.com/"&gt;http://www.ezvip.com/&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sofia Bulloch</dc:creator><pubDate>Thu, 06 Sep 2012 06:54:12 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-641774513</link><description>&lt;p&gt;But the “trailer” left me asking: When do we reach a saturation &lt;br&gt;point? When will the shiny and new grow tarnished and old? At what point&lt;br&gt; will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.nashvilleflowers.net/" rel="nofollow noopener" target="_blank" title="http://www.nashvilleflowers.net/"&gt;http://www.nashvilleflowers...&lt;/a&gt;&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Makayla Windser</dc:creator><pubDate>Thu, 06 Sep 2012 05:45:52 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-641509201</link><description>&lt;p&gt;When will the shiny and new grow tarnished and old? At what point will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.monavie.com/products/weight-solutions/" rel="nofollow noopener" target="_blank" title="http://www.monavie.com/products/weight-solutions/"&gt;http://www.monavie.com/prod...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Major</dc:creator><pubDate>Thu, 06 Sep 2012 01:44:21 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-641507584</link><description>&lt;p&gt;When do we reach a saturation point? When will the shiny and new grow &lt;br&gt;tarnished and old? At what point will we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.jerryszor.com/" rel="nofollow noopener" target="_blank" title="http://www.jerryszor.com/"&gt;http://www.jerryszor.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Major</dc:creator><pubDate>Thu, 06 Sep 2012 01:43:15 -0000</pubDate></item><item><title>Re: The parkour sensation</title><link>http://thechronliar.com/2009/05/the-parkour-sensation/#comment-640210568</link><description>&lt;p&gt;When will the shiny and new grow tarnished and old? At what point will &lt;br&gt;we ruin an awesome thing?&lt;/p&gt;&lt;p&gt;  &lt;a href="http://www.ezvip.com/" rel="nofollow noopener" target="_blank" title="http://www.ezvip.com/"&gt;http://www.ezvip.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sofia Bulloch</dc:creator><pubDate>Wed, 05 Sep 2012 03:26:06 -0000</pubDate></item></channel></rss>